Code-a-pillar inspires little learners to be big thinkers by encouraging preschoolers to arrange (and rearrange) the easy-to-connect segments in endless combinations, sending Code-a-pillar on his path. This learning toy encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking. There's no end to the combinations kids can make – mix up the segments and put them back together to send Code-a-pillar in a different direction every time!
Every time kids change and rearrange his segments, Code-a-pillar takes a different path. Every time – with cool sounds and lights wherever he goes! Includes 1 sound segment, 3 straights, 2 right turns and 2 left turns to send the learning fun in endless directions! Kids can even configure the segments to make Code-a-Pillar reach targets they set up throughout the room.
Code-a-pillar is one of the new Think & Learn toys from Fisher-Price that goes beyond ABCs and 123s to help children learn how to think independently. Each toy fosters 21st century skills like curiosity, experimentation and problem solving in ways kids haven't seen before. They're engaged in hands-on, open-ended discovery that helps them become lifelong learners.
With Code-a-pillar, development really comes into play!
See what develops as kids play with Code-a-pillar. Problem-Solving Skills Once kids can "program" a path for Code-a-pillar, the sky's the limit! It opens the door to problem solving as they figure out how to get Code-a-pillar™ to go wherever they want! Planning & Sequencing Skills After rearranging his segments a few times, kids will discover that if they plan out a path for Code-a-pillar and put his pieces together in the right sequences, they can get him to follow it! Critical Thinking Skills The more kids rearrange Code-a-pillar pieces, they more they develop critical thinking skills by "programming" different combinations to send him in different directions!
Make lots of fun connections!
Can your child make Code-a-pillar go from "Start" to "Finish"? Place the "Start" and "Finish" targets on the floor. The path he takes to get there is up to your preschooler! Or you can turn any room into an obstacle course! Have your child figure out how to rearrange Code-a-pillar to send him under a table or around a chair. Or draw a map together and see if you can get Code-a-pillar to follow it!
What's in the box?